Software Eng
Software Engineer at Alibaba (Lazada) — scalable web apps, hard problems, and the habit of shipping systems that hold.

Live · Showreel running
3D Animator · CG Motion Artist · AI Filmmaker
Software engineer turned AI filmmaker — bridging scalable systems with cinematic CG and AI-assisted production.
Cutscene // 00
Same reel as the landing cutscene — use controls here for sound, or open the YouTube cut.
Boss fight // Theatrical
First AI film in Yerevan cinemas.
A full-scale animated feature — AI Team Lead on the pipeline that took generative cinema from the workstation to theatrical screens in Armenia.
Poqr Mher is a landmark release: the first AI film to play in cinemas in Yerevan. The work spans animation, lighting, rendering, cinematography, and visual storytelling — with AI workflows built to hold artistic consistency shot after shot.
Animation frames // select



Missions // 01
Loadout // XP
Old-school meter readouts — Maya, Blender, After Effects, and the rest of the party. Bars charge when this panel boots.
Stack snapshot
3D animation · character · production scenes
Modeling · lookdev · motion · CG shorts
Motion design · compositing · finishing
School of Motion Advanced · light & render
Poqr Mher — AI Team Lead · Yerevan cinemas
Sahakyants — acting, timing, storytelling
Alibaba (Lazada) — systems & creative tech
Profile // 01
Software engineer turned AI filmmaker — bridging scalable systems with cinematic CG and AI-assisted production.
I am a 3D Animator, CG Motion Artist, and AI Filmmaker with a unique mix of software engineering, computer graphics, and AI-driven content creation. My career began in software development as a Software Engineer at Alibaba (Lazada), building scalable web applications and solving complex technical challenges — grounding that still lets me bridge engineering and creative production.
Today I specialize in cinematic storytelling, 3D animation, character animation, motion design, and AI-assisted production pipelines. As AI Team Lead on Poqr Mher — the first AI film to screen in cinemas in Yerevan — I help develop and oversee AI workflows while holding artistic consistency across animation, lighting, rendering, cinematography, and visual storytelling.
I completed the Advanced Cinema 4D Motion Design program at School of Motion — professional animation, rendering, lighting, and motion design with Cinema 4D and Redshift. To deepen the artistic foundation, I am studying 2D animation at Sahakyants Animation Studio, focusing on traditional principles, character acting, timing, movement, and storytelling. The long game: fuse 2D animation craft with modern AI to make high-quality animated films.
I use AI not as a replacement for artistic skill, but as a production multiplier inside professional CG workflows — faster iteration, higher finish, same authorship. I thrive in multidisciplinary teams where technology and creativity meet to build the future of animation and digital storytelling.
Seeking roles where technical expertise and artistic vision push AI-assisted animation and CG forward.
Software Engineer at Alibaba (Lazada) — scalable web apps, hard problems, and the habit of shipping systems that hold.
School of Motion Advanced Cinema 4D Motion Design — animation, Redshift lighting/rendering, and finished motion craft.
Sahakyants Animation Studio — 2D animation principles, character acting, timing, and story in motion.
AI Team Lead on Poqr Mher — first AI film in Yerevan cinemas, pipelines that keep art consistent to final grade.
Comms // Open
Open to 3D Animator, CG Motion, Technical Artist, AI Filmmaker, and Creative Technologist roles — where engineering and picture finish meet.
lyusisdx@gmail.com